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Track Plan, Map

The track plan concept for this layout embodies a nominally equivalent amount of left hand curves to the amount of right hand curves. The intent being to equalise rollingstock wear and tear. The alignments are a blend of three real railways in Queensland, Australia; The Innisfail Tramway, the Cairns Mulgrave Tramway and the Kuranda Scenic Railway. Some other influences include the railways in the Queenstown and Zeehan area of Tasmania, also in NSW, Burrenjuck Tramway and Bulahdelah area timber tramways.
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Map of BTR

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Diagramatic Track Plan
at Tabletop


Diagramatic Track Plan
at
Shenanigan's Wharf

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Map of Southern Line

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Top curcuit "Go Around"
&
whole layout "Loop to Loop"

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Latest Update; 17th June, 2020
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Rails from house basement emerge at lower left of the drawing below.
The line crosses the pathway to connect to Garden Railway at Sundial Junction.
Trains meander through rainforest up to Cubby Halt, then up to Skink Station
then through the Spiral Cutting then onward to Shenanigan's Wharf.

From there trains run up the escarpment to the terminus at Tabletop Station
and the Wharf on the Barron River where goods to & from the west are transhipped.


The drawing above is 'clickable' so you can view an enlargement.

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The Line Map schematic below depicts the journey from Tabletop Wharf down grade from the Tablelands to the seaside town of Shenanigan's Wharf, thence along the coast to the seaside town of Sundial. From there, trains run a return trip back up to Shenanigan's and then back up to Tabletop.

  This Line Map (below) allows you to view any locality along the line.
  The view is taken from the rear of the train as it travels downgrade.
  Down the left side is a LINE representation of the route.
 - - - - - - - The BLUE font words are 'clickable' - to see pictures.

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Tabletop Shunting Lead Road (on the Barron River)

Points to Goods Shed.

Tabletop Goods Shed

Points to Through Road & Station, diverge to Wharf Road.

Tabletop Wharf (on the Barron River)

Back up from Wharf to Points and divert to Station Road.

Tabletop Station

South Junction (from Devil's Pinch or the Coal Loader.

Possum Bend

Mosquito Flats, Combo Station/Goods Shed

Hells Gate Junction (from Hells Gate Coal Loader)

Passing Loop Junction, divert to Finch Haven

Finch Haven Station platform

Amber Junction (Passing Loop joins Main Line)

Warren Truss bridge over Frog Hollow)

Brumby Bridge, curved trestle & timber girder spans

Junction to Goods Shed & Engine Shed

Shenanigans Goods Shed

Back up to points and divert to Wharf & Station.

Shenanigans Wharf (on Ocean Bay & the Sea)

Shenanigans Station

Grasshopper Siding (transhipment road) bypass Tabletop

Possum Bend

Mosquito Flats, Combo Station/Goods Shed

Hells Gate Junction (from Hells Gate Coal Loader)

Passing Loop Junction divert onto Passing Loop

Escarpment Bend (for Hammock Junction)

Hammock Junction, divert to Purgatory Scrub

Purgatory Scrub Station

Spiral Junction (divert here to Devils Pinch)

Spiral Bridge (Twin Bridges)

Devil's Pinch Station

Coal Loader Junction (line from Coal Loader)

Skink Bridge - line to Possum Bend

Possum Bend

Mosquito Flats, Combo Station/Goods Shed

Hells Gate Junction (Line from Coal Loader)

Passing Loop Junction, divert onto Passing Loop

Escarpment Bend (to Hammock Junction)

Hammock Junction, divert to Purgatory Scrub

Purgatory Scrub Station

Spiral Junction, divert to Spiral Line

Spiral Cutting

Spiral Bridge

Skink Station

Table Tunnel

Cubby Bridge

Cubby Halt

Curve into Orange

Orange Bridge

Portage Junction (Line from Sundial Station)

Curve approach onto Bridge

Frog Bridge

Curved trestle to Frog Bridge

Sundial Junction, (Line up from Basement)

Sundial Bridge

approach into Sundial Station

Sundial Passing Loop

Sundial Station

Portage Junction - return back up to Cubby Halt & beyond.


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The main area of the BTR is the elevated section
where most train running activities occur.

Note that the TABLE has two station complexes that overlap each other.
A little imagination here enables facilities to be shared.
Tabletop Station precinct overlaps and blends in with Shenanigan's precinct.

The drawing below is 'clickable', just hover the curser over locality NAMES then click.


To see pages on each feature / locality

Move curser over the Track Plan, then 'click' over a Locality name to see details.


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To see a closeup Diagram of the track plan at Tabletop/Shenanigan's,
just 'click' on the drawing box below.

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Sundial Loop allows trains to return to the main Garden Railway.
to see a Close Up of the drawing 'click' on the photo below.

To see a page for each locality on that drawing,
Move curser over the locality NAME in the 'clickable' drawing below.

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There is also a line that runs from Sundial Junction, across Pathway Bridge
then through 'Hole in the Wall' into the Basement under the house.

This allows trains to be stored on sidings out of the weather.

To view details of the Basement G Scale circuit
just 'click' within the sketch BOX below.

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In the crawl space under the house the grade is compensated to slow trains down.

Trains that are in the basement can be managed in several ways;
* Put onto storage shelves or into boxes for storage.
* Sent further to the Fiddle Yard where train swaps are done.
* deviated to a basement loop track to go back out to Garden Railway.

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Watch a short Video on the Basement balloonloop and circuit.

just 'click' on the photo below.

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To ride Home, click on your ticket
ticket icon

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